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GamesRadar
GamesRadar
Technology
Issy van der Velde

Crash Bandicoot co-creator says the remake "got almost everything right, except the most important 30 milliseconds," and that's why it "feels worse than the 1996 original"

Best Steam Summer sale games: A close up of Crash making a silly face during the Crash Bandicoot N. Sane Trilogy.

Remakes and remasters keep coming and they don't stop coming. While it's great they make older games more accessible for modern audiences who may have missed them at release, it's hard to recapture the exact same feel and essence. However, Naughty Dog co-founder Andrew Gavin thinks the Crash Bandicoot N. Sane Trilogy got almost everything right. Everything "except the most important 30 milliseconds."

"When they remade Crash, they nailed the visuals. Looked great, faithful to the original, kept the spirit. Then they completely botched how jumping works," Gavin writes on LinkedIn (spotted by a ResetEra user). He then details just how the jumping was made on the PS1 original game.

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