
Creating environments for a game like Guild Wars 2, a online massively multiplayer role-playing game prone to evolution, change and dramatic story beats can be daunting. It can throw up some unique artistic and technical challenges.
Set in the vibrant, war-torn world of Tyria, Guild Wars 2 offers a vast and varies mix of fantasy styles, where every region is unique. Branching narratives and set-piece events can change the world over time. If you want to read more about the art of Guild Wars 2, read my interview with Guild Wars 2 art director Aaron Coberly and my deep dive with creature and character lead artist Adam Hogseth.