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TechRadar
Demi Williams

Control Resonant gameplay designer says 'this not a soulslike' but an 'action-driven' sequel that leans heavily on melee and supernatural abilities — 'The player is very much in charge'

Control Resonant screenshot of the main character Dylan hitting enemies with a melee weapon.

  • Remedy says Control Resonant is an action RPG but "not a soulslike"
  • Lead gameplay designer Sergey Mohov says, "The player is very much in charge and not [simply] reacting"
  • The game also leans more heavily into melee and supernatural abilities compared to the first game
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