The office that developer Sandfall Interactive works out of is actually a whole manor that looks exactly like the one found in the studio's breakout sensation, Clair Obscur: Expedition 33, but the similarity was purely coincidental.
"I wouldn't call it big, it's not super big," creative director and Sandfall CEO Guillaume Broche says of the manor while speaking to Automaton. "But the office space we'd used before, when we had around 10 people on board, was quite… let's say bad quality. And very, very small. "