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GamesRadar
GamesRadar
Technology
Catherine Lewis

Clair Obscur: Expedition 33's outsourcing allowed the RPG's in-house team to stay "very focused on building that core," speculates former Dragon Age dev: "Everyone was able to synergize together"

Screenshot from Clair Obscur: Expedition 33 showing a number of characters stood together, a gloomy sky ahead of them.

Clair Obscur: Expedition 33 is well known for having a small core development team, but they were also helped out by a lot of outsourced talent, which one BioWare veteran reckons we can thank for the in-house devs at Sandfall Interactive being able to remain so focused on "building that core."

Former BioWare executive producer Mark Darrah – who has credits on Dragon Age 2, Inquisition, and more – has this week released a whole video on his YouTube channel discussing outsourcing in games (below), in which he talks about Clair Obscur: Expedition 33's approach, from what he can observe from the outside. As he points out, although there were (very aptly) around 30 people working on the RPG from within Sandfall, "they did fairly significant outsourcing" as you can see in the game's credits.

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