
Nicholas Maxson-Francombe previously did concept art for stage shows – “like a Cirque du Soleil kind of vibe”, he says – and his role as art director on Sandfall Interactive’s Clair Obscur: Expedition 33 marks his first job in the games industry.
Working on his first video game has been a learning curve, as he admits. “I’d never really, you know, placed elements, or made a set dressing for a level, or actually placed assets in a game, so that was definitely a bit of a chaotic moment.” But he really appreciates the huge amount of creative freedom he’s allowed on games, and on this project in particular, which has already garnered plenty of attention for its intriguing design.