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The Guardian - UK
The Guardian - UK
Entertainment
Malindy Hetfeld

Clair Obscur: Expedition 33 review – deeply satisfying homage to Japanese role-playing games

Clair Obscur: Expedition 33.
The adult fantasy that Final Fantasy XVI tried to be … Clair Obscur: Expedition 33. Photograph: Sandfall Interactive

When we meet Clair Obscur’s protagonist Gustave, he’s getting ready to say goodbye to his ex-girlfriend, Sophie. Once a year the Paintress, a giant god-like woman visible from across the sea, wakes, paints a number on a large monolith, and in the peaceful town of Lumière, everyone whose age corresponds with the number dies. This process, called the Gommage, has shortened people’s lives for 67 years, and now it’s Sophie’s turn. Immediately after this heart-wrenching goodbye, Gustave and his adopted sister Maelle get ready to set sail as part of Expedition 33, on a journey to defeat the Paintress and end her gruesome cycle.

While stunningly beautiful, the continent you arrive at is no friendly place, and the path to the Paintress is filled with surreal monsters called Nevrons, which you fight in turn-based battles. Characters have a melee attack and a long-range attack, but most importantly, they have a large variety of unique skills including elemental magic attacks and strong attacks with multiple hits that have the chance to stun. Each member of your team has a special way of building up damage even further; Maelle for example uses a defensive, offensive or aggressive combat stance, inspired by fencing, while the magic that Lune wields builds up so-called stains that you can then spend to make other spells more powerful. Add to this long list of optional passive skills called Pictos, and soon you have a wide array of ways to enhance your characters. The interplay between building up action points to use skills, building up damage and defending is really interesting, and I enjoyed trying out different tactics, even as it meant that a lot of my time was spent in menus.

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