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GamesRadar
GamesRadar
Technology
Jordan Gerblick

Clair Obscur: Expedition 33 lead says "it would be harder to embrace our Frenchness even more" unless Sandfall "put snails and frogs everywhere in the next game"

Clair Obscur: Expedition 33's Gustave in a French-inspired outfit.

One of Clair Obscur: Expedition 33's defining features, aside from its exceptional storytelling and engaging combat, is its distinct "Frenchness," as phrased by none other than lead programmer Tom Guillermin.

The in-game city Lumiere is blatantly inspired by the real-life city of Paris, France, and more generally, the game's world design is clearly influenced by the Belle Époque period of French art. Less eloquent, but equally French, are the mimes wearing red berets and baguette costumes.

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