
Clair Obscur: Expedition 33's director admits that the team "made it a little bit too easy to get overpowered," but says it's classic PS1 RPGs like Final Fantasy 10 that are to blame.
Speaking with Edge magazine, Clair Obscur director Guillaume Broche is asked whether the ability to get overleveled ahead of the game's final boss was intentional. In response, he says that "the vision" was to have a structure similar to PS1 RPGs, "where the last disc, which is for us the last act, is very open-ended, and you can go directly to the final boss or you can do side content."