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GamesRadar
GamesRadar
Technology
Andrew Brown

Civilization 7's largest change is proving divisive, but it might fix sandbox strategy's biggest problem: being boring

A Big In 2025 poster with screenshots of Civilization 7.

You do, in fact, gotta hand it to Firaxis. Though its last game – 2022's super card-based strategy Marvel's Midnight Suns – didn't sell as well as expected, the studio hasn't stopped taking big swings. Civilization 7 is set to launch this February, but don't let that fancy big number deceive you: from what we've seen so far, a series of sweeping changes will make this entry unlike anything we've seen before in the strategy genre's darling series.

Now I'll admit, some of Civilization 7's proposed shake-ups scare me. The new Ages system – which will essentially break campaigns into three stages rather than the series' traditionally less-impactful historical eras – could make the empire-building experience feel more fragmented, and I don't know whether the mix-and-match approach to leaders and factions will add unimaginable customization or dull the personality we've had from Civilization 5 and 6's civs.

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