
Much like its predecessor, Citizen Sleeper 2 is an intergalactic RPG adventure that wants you to feel something. Even if that something is, according to creator Gareth Damian Martin, an unmitigated sense of stress and pressure. That's where the dice come in, and this time, they come with added stakes.
"Dealing with a bad hand is a key part of the emotional experience of Citizen Sleeper – being in a tough spot and having the dice go against you," explains Martin. "And [for the sequel] I thought: how can I push back?" Dice are everything in Citizen Sleeper, with roll probability in the original linked to one's expendable energy. In the sequel, however, Martin is adding a new function that could be familiar to tabletop fans: a push-your-luck system, and with it, a refined digital take on pen-and-paper gameplay. The result? "It's the most confident I've ever felt about a game."