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PC Gamer
PC Gamer
Fraser Brown

Cities: Skylines 2's editor tools look better than the original's, but they still don't have a release date

I've taken a break from Cities: Skylines 2 to give Colossal Order time to address its many issues, from performance problems to bugs to critical systems not working as intended. There's a lot of work still to do. I've also been waiting for editor tools, which is essential in a series that places such significance on mods. We've now been given a glimpse of the tools in action, which will be released "soon", though no specific date has been given. 

One of the big differences in the sequel's tool set compared to the original is that they're now in a unified editor, allowing you to create custom assets and new maps without jumping between different editors. It also just looks surprisingly accessible, so when you're creating a new map you'll be using a lot of the same tools as you'll already be using in-game. 

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