Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Wes Fenlon

Chinese action game Phantom Blade Zero didn't click for me until I realized its deep commitment to wuxia film authenticity meant I had to relearn how swords work

Phantom Blade Zero.

As soon as I sat down to play it, the developers of Phantom Blade Zero were eager to tell me that they motion captured the movements from real kung fu masters to ensure their game was as "authentic" as possible. They're also very aware that when the game was first revealed, players thought it looked "too choreographed" to be real gameplay, and have made two separate demos in the last year to convince everyone it's the real deal. So far, I'd say it's working.

At the Game Developers Conference in San Francisco last week I jumped straight to the second (and harder) of Phantom Blade Zero's two demos, which threw me into battle against a boss suspended in the air on three silky red ropes. He whirled around the arena like a psycho marionette, descending in erratic swooshes to slash at me. I struggled with the timing on his attacks and movements and died—a lot.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.