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Creative Bloq
Creative Bloq
Technology
Ian Dean

Chaos unlocks real-time rendering for everyone – no Unreal Engine 5 needed

Chaos USD; a photo of a film studio.

Chaos is about to shake up virtual production and real-time rendering, and it’s not just for V-Ray users. Announced ahead of SIGGRAPH 2025, the real-time pioneers are adding native support for USD, MaterialX, and Gaussian Splats to Chaos Arena, with Vantage support coming soon. The headline? You no longer need a V-Ray license to use these tools, a major shift that could change how 3D artists, filmmakers, and indie teams approach previz and production.

It also positions Chaos Arena as a compelling alternative to traditional pipelines built around game engines like Unreal Engine 5 and Unity, while significantly reducing the technical overhead of bringing assets from DCC (Digital Content Creators) tools like Blender and Houdini to the screen.

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