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GamesRadar
GamesRadar
Technology
Issy van der Velde

CD Projekt Red veteran behind The Blood of Dawnwalker says time isn't just a "resource" in the RPG but a currency, which players are in control of "fully" as they contend with the vampire game's unique 30 day limit

A close-up of the vampire Brencis, showing his teeth during the trailer for The Blood of Dawnwalker. .

In The Blood of Dawnwalker, the new vampire RPG from CD Projekt Red veterans, you have to race against the clock to save your family. Before you pick up your pitchforks and rage against the time mechanic, just know the day is only moved forward when you complete specific stages of quests, and you'll always know how much time you're about to use.

"We play with this as a resource," director Konrad Tomaszkiewicz tells GamesRadar+ at Gamescom. "Sometimes we give you the option to pay the bribe to avoid losing time." But, do you want to use up the money you've been saving to buy new armor? Time, just like money, is a precious resource, and how you manage it will determine a lot.

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