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GamesRadar
GamesRadar
Technology
Austin Wood

Capcom wanted to do more with Monster Hunter: World and "didn't give up" on those ideas – now "Monster Hunter Wilds made it possible" to try again

Monster Hunter Wilds beta and trailer screenshots.

After the five-hour hands-on session that fueled my Monster Hunter Wilds preview, I followed Capcom staff for a tour of the studio's Osaka, Japan headquarters. As we explored the facilities behind the motion capture, music recording, and sound recording for more than just Monster Hunter Wilds, a theme of evolution began to emerge. Actors in tight mocap suits miming Palicoes with uncanny accuracy also began to emerge, but anyway, back to the theme.

'This was improved,' 'that was added in,' 'we got the equipment for this,' and so on. Development had, on a foundational level, changed. Above all else, a quote from Monster Hunter series producer Ryozo Tsujimo – who I'd spoken to (via interpreter) in a group interview earlier that day along with art and executive director Kaname Fujioka and Wilds game director Yuya Tokuda – was stuck in my mind: "Monster Hunter Wilds made it possible."

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