
If you’ve ever played Yakuza 0, there’s a disco dancing minigame where you move a little ghost-like figure around a grid as fast as you can. It’s infectiously fun, leaving you wanting more. Pragmata is like if you took that minigame, grafted it onto a fast-paced third-person shooter, and sprinkled in a healthy dose of trademark Capcom weirdness. It’s an utterly bizarre game that’s unlike anything I’ve ever seen, and the small snippet I played has me salivating for more.
For the last two years, my biggest surprises of the year have been Capcom games, both the Dinosaur-infested shooter Exoprimal and the brilliant twist on tower defense that is Kunitsu-Gami. There’s no big AAA publisher doing it like Capcom right now, taking chances on weird projects — and Pragmata fits that to a tee.