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GamesRadar
GamesRadar
Technology
Dustin Bailey

Capcom didn't want to re-release the classic Resident Evil games because "we have all of those remakes" which provide "the superior experience"

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Despite all the lavish modern remakes, there's a certain magic about the PS1-era Resident Evil trilogy – the tank controls, spooky pre-rendered settings, and Jill sandwich camp all combine to create a survival horror experience still worth returning to. But Capcom itself doesn't seem to see the allure of its own old games. After all, why would you want to play those dusty old relics when the shiny new remakes are available?

That's what Capcom said when it was first approached by CD Projekt's digital store GOG about re-releasing the classic PC versions of Resident Evil 1, 2, and 3. GOG's senior business development manager Marcin Paczynski was "one of the people spearheading the project," and he tells The Game Business that "convincing Capcom" of the value of these old games was a particular challenge.

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