
As Bungie prepares to shift Destiny 2 to a twice-yearly expansion model buoyed by "medium-sized" releases, assistant game director Robbie Stevens pointed to the original Destiny 2 to clarify that we're in for roughly Rise of Iron-sized experiences.
Stevens discussed Destiny 2's future in a developer livestream earlier today, October 1. "The way we're kind of looking at the size of these is similar to Rise of Iron from Destiny 1, but this is happening twice a year," Stevens said. "The reason we're talking about this, the rough shape of the box here that we're filling, is that each expansion is going to have its own unique version of a campaign and post-game experience that you can dive really deep into beyond the initial playthrough, similar to how the Dreaming City or the Pale Heart from Beyond Light have worked. Beyond those initial campaign experiences, there's further things to explore and secrets to uncover."