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GamesRadar
GamesRadar
Technology
Dustin Bailey

Bungie runs an hour-long Marathon "PlayMA" with zero gameplay footage while scrubbing the art for plagiarism as the game's art director offers a "personal apology" to the artist whose work was lifted

A close up of a blue woman Runner during the Marathon game PS5 reveal.

Bungie kicked off a series of "PlayMA" developer streams for Marathon last month, answering questions from the community while playing the game. The tone of the second entry in that stream series was a bit different in the wake of the revelation that the game's alpha featured designs lifted from indie artist Antireal without pay.

"Our show's a little bit different today," game director Joe Ziegler explained at the beginning of the stream. "We had planned to show a lot more stuff, but for a lot of reasons we're about to get into, we decided not to show a bunch of this stuff."

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