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GamesRadar
GamesRadar
Technology
Sean Cole

"Bully was chaotic from the day I started until the day it shipped": Inside the making of Rockstar's 'GTA in boarding school'

Bully.

Throughout Rockstar Games' rise to prominence, it played by its own rules, for better or worse. Unapologetically brash and ambitious, its cavalier attitude towards established conventions helped to reinvent the possibilities of gaming and turn it into a major cultural force. But Rockstar's pursuit of greatness often involved a gruelling workload that caused upset too. The creation of Bully was no exception.

"The memories of it are love-hate. It was a fun, weird, hellish, chaotic, awesome time," says Andrew Wood, one of just two environment artists at Rockstar Vancouver who stayed to see the game through to completion. "I reflect back fondly on the people and the times and the crazy things we did after hours, but then I think about the stress!"

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