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PC Gamer
PC Gamer
Jody Macgregor

Bloodlines 2 narrative director tries to get players to lower their expectations, patiently explains it's not going to have the scale of Baldur's Gate 3 or Grand Theft Auto

Phyre, the Elder Kindred from Vampire: The Masquerade - Bloodlines 2, stares intently at something in the distance, a frown writ into their forehead.

While we will get to choose the clan and gender of our player-character in Vampire: The Masquerade – Bloodlines 2, it's apparently not going to be a full "how many skill points do I want to put into Security" kind of character creation—a revelation that's set a few fans on edge. Narrative director Ian Thomas put in some damage control by explaining that decision to PCGamesN, which I'm sure White Wolf tragics will give calm and reasonable consideration to.

Elaborating on why the player-character in Bloodlines 2 isn't the typical RPG "blank slate", Thomas said, "if you're telling a specific story, I think you need a shape to pour the story into, like a mold. If you completely open up all of the options and throw somebody into a space, how do you make that character the pillar of the story?"

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