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PC Gamer
PC Gamer
Harvey Randall

Blizzard's not been 'backtracking' on its combat addon plans for World of Warcraft, says game director Ion Hazzikostas: 'This was always the intent, to swing the pendulum to the other end and then creep it back'

A screencap of the World of Warcraft: Midnight cinematic trailer. An elf with long dark hair and purple eyes faces a bright light in the distance. Two dark blue orbs hover over her plated shoulder pads.

World of Warcraft's finally pulled the trigger on its combat-based UI mods, also called addons—something that's had such a large impact on the game that I (as a writer duty-bound to provide context) am having a hard time laying out the situation without simply repeating myself.

But it's a tectonic shift in how the game is designed and played. Players have been used to comprehensive and game-warpingly powerful combat addons for over 20 years at this point, so of course it's kicking up a fuss. Game director Ion Hazzikostas, who talked to PCG contributor Heather Newman recently, has spent a lot of his time dutifully reassuring players, reiterating intentions, and trying to disarm panic.

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