Get all your news in one place.
100's of premium titles.
One app.
Start reading
Windows Central
Windows Central
Technology
Jez Corden

Blizzard is on the edge of making World of Warcraft truly amazing for endgame solo players for the first time in 20 years — but balance has been an ongoing nightmare

World of Warcraft: The War Within.

Microsoft purchased Activision-Blizzard last year, and with it, the legendary Blizzard franchises like World of Warcraft. The first expansion launched as part of that partnership is World of Warcraft: The War Within, and despite having a very typical Azerothian theme, it's actually probably the most pivotal, important expansion the game has had in over a decade. 

In my World of Warcraft: The War Within on-going review, one of the aspects I've been working to dive deeper into is Delves, its much-lauded small group / solo player content. Delves are small 15-20 minute experiences (according to Blizzard in my recent interview), that are akin to mini dungeons complete with a boss at the end. Delves have 12 tiers, with the 8th and higher rewarding powerful end-game loot on par with Heroic difficulty raids. There's also a 13th tier that is a challenging boss battle, culminating a mini story quest chain that rewards players with added bragging rights and cosmetic rewards. 

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.