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PC Gamer
PC Gamer
Ted Litchfield

Blizzard co-founder and Diablo designer thinks new ARPGs have 'cheapened' the genre with fast leveling, throwaway loot and enemies

A maddened sicko raises a knife.

Speaking to VideoGamer, Blizzard co-founder and Diablo programmer/designer David Brevik expressed a dim view of the current state of Diablo-like ARPGs, arguing that inflated enemy numbers and a deluge of loot and experience have robbed the genre of the friction and weight present in the first two Diablo games.

“I think that ARPGs in general have started to lean into this: kill swaths of enemies all over the place extremely quickly," Brevik told VideoGamer. "Your build is killing all sorts of stuff so you could get more drops, you can level up, and the screen is littered with stuff you don’t care about.”

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