
Since Blender 3.0 was released in 2021 we’ve been treated to a number of iterations, and we’re now at version 3.5. The past 18 months have seen improvements in every area of the software including modelling, animation and rendering, as well as the asset management.
You can recap by reading our Blender 3.1 review, but now Blender 3.5 ships with some stonking new features and improvements including a Vector Displacement Map (VDM) brush for sculpting, a set of assets to use with the incredible hair system, and a Viewport compositing experience that promises to be particularly useful.