
Black Myth's opening 10 minutes have two things to say. First, that if you know Journey to the West or some version of the story of Sun Wukong, this is the monkey king you know and love: a supernaturally powerful trickster, cocksure but able to back it up with the strength of a god and a deep well of special abilities. He can surf on clouds, transform into animals, create clones of himself, and freeze even mighty warriors in place to bully them with his staff, and you get to flex all those powers within minutes, as Wukong literally faces off against the armies of heaven who want to control his destiny.
Second, those 10 minutes are a statement that GameScience really wants to make a splash—that the Chinese studio founded to create this game can punch it out in the same weight class as the FromSoftwares and Capcoms of the world. I don't think the combat is quite that good from the couple chapters I've played ( though associate editor Tyler Colp notes it's a perfect entry point into the 'soulslike' world if those games are usually a bit too tough for you). But the scale, seamless transitions from combat to cutscenes, and especially arresting, dynamic camera work absolutely accomplish both those goals in Black Myth's first few minutes. It's the most wowed I've been by the start of an action game since God of War 3.