
There are a bunch of reasons why there's been a ten year wait for a new Dragon Age. Developer BioWare has been busy with other projects during that decade, and big-budget games generally take longer to make now than they did back in 2014. But according to the game's creative director John Epler and creative performance director Ashley Barlow, there's a much more straightforward reason: game big.
During a recent interview with GamesRadar, Epler and Barlow were asked about the game's lengthy development. Epler responded first, pointing out that "We had other projects going on at BioWare as well," before stressing "we wanted to get this one right." Then Barlow chimed in with some figures that give a sense of the game's size. "It takes a long time to record 700 characters, - you know, 80,000 lines, or 140,000 with all the Rooks."