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PC Gamer
PC Gamer
Tyler Wilde

Big Walk patch addresses voice volume complaints with restraint: 'We consider it an important part of the game's design that you can only hear players who are close to you'

Big Walk screenshot.

Fantastic new puzzle game Big Walk drew some early complaints over the volume of its proximity voice chat, which was too quiet for some players and mic setups, and developer House House has now released a patch that it hopes will resolve the issue while respecting the spirit of the game.

The studio has a fine line to walk, because Big Walk's primary source of friction is the challenge of communicating over distances. Voices don't carry very far, so players often have to communicate with radios, arm signals (or frantic arm waving), notes, and signs to coordinate exploration and solve puzzles.

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