
What are the playable characters in Big Walk, the upcoming social multiplayer walker-talker game from developer House House of Untitled Goose Game fame? Having played a couple of hours at a recent hands-on in-person preview, I'm still unsure. Ants? Birds? Humans? They've got distorted heads with bulbous protrusions that get larger when speaking, spindly limbs, and what I can only describe as a snowman-style body of multiple orbs. It's unclear, and House House isn't interested in clarifying."That's for you to decide," says House House developer Nico Disseldorp when I ask. "We've kind of left a lot of built-in ambiguity – lots of the items, the characters, lots of the spaces in the world, they're deliberately a bit difficult to describe, and that's part of the game is for you to figure out what language you want to use with your friends.""This isn't a game where you can just not describe them," continues Disseldorp. "There's so much teamwork that you will need to kind of build that shared language. But through doing that, you take ownership and build a shared understanding of the game together.""You make your own little vernacular that you kind of refer to things by, and you have your own little story," adds House House developer Stuart Gillespie-Cook. "Plus, we wanted to really frustrate anyone who was making a wiki of the game. Gonna make that job as hard as possible.""The blank at the blank is the blank," says Disseldorp, laughing. "That's the ideal wiki entry for Big Walk."