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Windows Central
Windows Central
Technology
Brendan Lowry

Bethesda's Todd Howard says "you can't ignore" AI tools, but notes "we're not using it to generate anything" for Xbox's The Elder Scrolls 6 — "I'll just say we're looking at that stuff"

Todd Howard.

With the rise of AI in the tech industry in recent years — generative AI, in particular — it's hardly a surprise that its use in gaming has quickly become a hot-button issue. Just a few months ago, Baldur's Gate 3 developer Larian Studios came under fire for revealing it uses generative AI for ideation for its upcoming RPG Divinity, and many game dev executives like Kingdom Come: Deliverance 2's director have weighed in on the topic.

In December, Todd Howard — the executive producer and game director at The Elder Scrolls, Fallout, and Starfield developer Bethesda — shared his thoughts on AI, explaining that he views it as a tool that can and should be used to aid the development process instead of replace human art and creativity. Now, he's further elaborated on what he means.

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