
Battlefield REDSEC Season 2 has finally dropped with the Feb. 16 update, and it focuses on armor sustain, squad survivability, vehicle pacing, and a lot more.
More reliable armor plates will be available as fights go on, a powerful new way to bring teammates back, and tighter control over how often tanks enter the lobby. On top of that, Ripple Effect is doubling down on REDSEC’s ground loot with smarter containers.
While that’s only the tip of the iceberg, here’s a full breakdown of the new Season 2 update, including Mobile Redeploy Strike Package, armor economy buffs, vehicle nerfs, and more in Battlefield REDSEC.
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Full Battlefield REDSEC Season 2 Feb. 16 update patch notes
New Mobile Redeploy Strike Package explained
The biggest new addition in REDSEC Season 2 is the Mobile Redeploy Strike Package, which is a portable tool that lets your squad call in a temporary respawn point.

It works like a mobile version of Redeploy Towers. After deploying, it calls in a redeploy balloon that your dead teammates can use to re-enter the match. It doesn’t trigger instantly, though, as there’s a short delay and some strict placement rules you need to work around.
It must be placed outdoors with a clear view of the sky, emitting purple smoke, has a 45-second delay before it becomes usable for redeploying, and can be destroyed by enemies.
You can get the Package from Ambulances, Tactical Armory Crates, Safes, MRAPVs, and Mission rewards.
Armor economy buff
Armor has been one of the most frustrating pain points in REDSEC, especially in the mid and late game. The devs acknowledged that and fixed that with a two-part armor economy buff.

Since December, every player now drops more armor plates when they die, and that floor is getting reinforced. The team confirmed that all players drop a minimum of two armor plates on death to better reward squads that win fights.
On top of increased death drops, armor plates are also being added to Class Crates in Season 2. This change should increase the availability of plates in mid and late circles, give squads more predictable restock routes instead of relying purely on RNG, and reward teams that understand crate spawns and plan rotations around them.
Vehicle nerf and tank pacing changes
Tanks are a core part of REDSEC’s identity. The devs heard complaints that teams could chain vehicles through mission rewards and Vehicle Keycards, leading to oppressive late-game tank spam.

Season 2 is targeting that issue by changing the cooldown on mission-based Vehicle Keycard rewards. Teams now can’t immediately replace a destroyed tank with another from a fresh mission, vehicle pressure should come in waves instead of feeling constant, and late-game circles are less likely to be dominated by back-to-back heavy armor.
Looting is grounded and reactive now
A big portion of the update is dedicated to explaining how looting is supposed to feel in REDSEC. Gameplay designer Melad Darbandi outlines that loot is nested in physical containers, such as crates, vehicles, and storage, instead of being scattered everywhere.
Containers feel physical and responsive when opened or interacted with, and loot reacts dynamically to what’s happening in the match and the broader sandbox.

Different vehicle types are designed to support specific playstyles or match situations. Police Vans are now focused on close-quarters combat, with loot leaning toward shotguns, shotgun upgrades, and utility like flashbangs and smokescreens.
Ambulances now guarantee a Defibrillator and offer a strong chance of getting Mobile Redeploy Strike Packages. Box Trucks and Anti-Vehicle Drops are primary anti-vehicle sources, tuned to help squads answer tanks and other heavy threats.
Seasonal loot refreshes
With Season 2, you can expect seasonal rotations in loot pools, event-driven tweaks that highlight underused weapons, and more reasons to seek out specific vehicles or crates depending on the current meta.
There’s even a nod to “Superior” weapons hidden on Fort Lyndon that reference familiar Battlefield characters, which sounds like a mix of Easter egg hunting and high-risk, high-reward loot.

Ground loot, airdrop consistency, and other updates
Earlier, players have reported issues with ground loot not appearing or appearing late during initial drops, and Airdrop crates arriving late or sometimes missing items.
The devs say they’re targeting fixes so that loot appears reliably when and where it’s supposed to. Ping system is more consistent now, especially at range, so squads can communicate clearly without fighting the UI.
Devs are also trying to improve vehicle and footstep clarity and directionality, making it easier to track threats and understand the battlefield around you, and gadgets such as Drones and strike packages are under review because of how strongly they influence the REDSEC meta.
For more details about the new update, check EA’s official Battlefield REDSEC Feb. 16 patch notes post on X.