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Battlefield Fans Disappointed As New Entry Focuses On Live Service

New Battlefield announcement from EA met with huge backlash: "I already don't want to play this game"

During an earnings call for Electronic Arts, CEO Andrew Wilson announced that the upcoming Battlefield game will be a 'tremendous live service,' sparking mixed reactions from gamers on social media. A live service model involves regular post-launch content updates, often requiring additional payments for premium content to keep players engaged over an extended period.

The Battlefield franchise, known for titles like Battlefield: Bad Company and Battlefield 3 and 4, enjoyed immense popularity in the late 2000s and early 2010s. However, fans have expressed disappointment with the direction of the series, hoping for a return to its former glory.

Wilson emphasized the scale of the development team for the new Battlefield game, highlighting his excitement for the project. Despite the industry trend towards live service games, the community's response suggests skepticism following the mixed reception of Battlefield 2042.

Geoff Keighley shared the news on social media, prompting predominantly negative reactions from fans. Battlefield, EA's rival to the Call of Duty franchise, offers a more realistic multiplayer first-person shooter experience compared to the arcade-style gameplay of Call of Duty.

Released in 2021, Battlefield 2042 faced challenges at launch, including technical issues that took months to resolve. The delayed release of the first season further strained player engagement, leading to a decline in support for the game.

While subsequent updates have addressed gameplay issues, some players argue that the series has not delivered a standout title since Battlefield 1 in 2016. With the absence of new seasons for Battlefield 2042, EA's focus has shifted towards developing the next installment to revitalize the franchise.

As the gaming community awaits further details on the new Battlefield game, the industry continues to evolve, balancing player expectations with the demands of live service models in modern multiplayer gaming.

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