
If you told the entire Battlefield 6 playerbase to submit their number one complaint to a suggestions box, the first slip of paper you'd pull out would definitely say "not enough big maps."
"Too much close-quarters in my all-out warfare game, gosh darn it," is a drum that we've been collectively beating since the first beta, and nearly two weeks since launch, it's still true. But I have seen the light at the end of the tunnel: the coming arrival of two sparkling new fields of battle that Battlefield 6 sorely needs.