
Battlefield 6 was nearly too hardcore for Xbox – in terms of memory usage, anyway.
Speaking to Kotaku, EA technical director Christian Buhl thinks "the biggest thing we did that was a challenge for us" while developing Battlefield 6, due to launch on October 10, was wrangling the Xbox Series S. Compared to Microsoft's other, stronger current generation console, the Xbox Series X, Series S features more limited memory storage, as well as a lower target resolution, and, ultimately, price tag.