
Playing Battlefield 6 last week, I found it a pretty frenetic affair. Running, rolling, diving, pivoting, ducking, sliding, and that's even before you get into the driver's seat of some rumbling ten-ton piece of billion-dollar military hardware. Battlefield as a series was never slow, but it was definitely chunkier and weightier than many other shooters out there – and I don't mean that as a negative.
I love zooming around in games like Doom or Marvel Rivals, but being slower and more sluggish can emphasize more strategic, tactical thought. If you can't easily take an action back, you're forced to think about it more before committing to it – and I don't know how I feel about the new game getting closer to what turned me off the Call of Duty franchise.