
For some reason, a lot of gamers hate skill-based matchmaking. I love to own noobs as much as the next guy, but when you're the noob being owned all the time, any game quickly stops being fun, so I understand why SBMM is implemented. Battlefield 6 lead producer David Sirland explains how and why it's used in the new FPS game.
Before we get into things and you start typing an expletive-filled email to EA, I should inform you that skill is "far down the list" of things that actually factor in to how matchmaking is determined in Battlefield 6.