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GamesRadar
GamesRadar
Technology
Anthony McGlynn

Battlefield 6 lead agrees "we need more of the large sandbox" maps but also defends small maps: "There are different types of Battlefield maps in all games"

Battlefield 6.

A recurring criticism of Battlefield 6 has been the map sizes compared to previous entries. Even during the open beta, players were noticing how intimate the play areas felt for a game where large destruction was a hallmark. It seems the devs are aware of this, and are potentially looking at remedying the problem.

David Sirland, lead producer on Battlefield, posted on Twitter asking if there were any issues his team had missed recently. A fan replied, calling the maps the "biggest issue," listing criticisms about their scale, and giving Blackwell as an example of one where players have been able to camp and snipe exceedingly well.

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