
Battlefield 6's recent open beta period taught players a lot about the military shooter, but its devs have a tough truth for you: there's no way you know everything. You just couldn't; they're already bending the game way past what you saw.
Thank God for that. Of those changes transitioning Battlefield 6 away from its open beta version to its soon-to-be full release on October 10, one of the most significant seem to involve balance tweaks to existing classes. Speaking to Edge magazine for its issue 415, Ripple Effect creative director Thomas Andersson explains how Battlefield 6 devs are adjusting what many players believe is the way too potent Assault class.