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PC Gamer
PC Gamer
Andy Chalk

Battlefield 6 devs knew 'everything' would leak from playtests but said the risk was worth it to get feedback from players: 'That had to come at any cost'

Battlefield 6 spotting: A side-on shot of a soldier lying prone with an LMG at the ready.

Game developers, generally speaking, don't like leaks. Infinity Nikki studio Infold, for instance, recently described leaks as "poison to all creation." That's maybe a bit much, but it does capture the broad sentiment: When you're working on something that's meant to be a surprise, and someone blows that surprise, it sucks.

Developers do what they can to prevent leaks, but sometimes there's just no getting around it. Such is the case with Battlefield 6: Technical director Christian Buhl told IGN that Ripple Effect (formerly DICE LA) "did not want leaks," but it did want as much feedback from players as possible—and that meant rolling the dice.

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