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The Guardian - UK
The Guardian - UK
Entertainment
Keza MacDonald

Baroque breakout hit Clair Obscur: Expedition 33 is unlike any game you’ve played before

Clair Obscur: Expedition 33.
Clair Obscur: Expedition 33. Photograph: Sandfall Interactive

Much has been made of the fact that the year’s most recent breakout hit, an idiosyncratic role-playing game called Clair Obscur: Expedition 33, was made by a small team. (It has just sold its two-millionth copy). It’s a tempting narrative in this age of blockbuster mega-flops, live-service games and eye-watering budgets: scrappy team makes a lengthy, unusual and beautiful thing, sells it for £40, and everybody wins. But it’s not quite accurate.

Sandfall Interactive, the game’s French developer, comprises around 30 people, but as Rock Paper Shotgun points out, there are many more listed in the game’s credits – from a Korean animation team to the outsourced quality assurance testers, and the localisation and performance staff who give the game and its story heft and emotional believability.

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