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GamesRadar
GamesRadar
Technology
Anna Koselke

Baldur's Gate 3 writer says the RPG's reputation system exists because Larian can't just let players "break" party members: "We would be working on the game forever"

Baldur's Gate 3 pale vampire elf Astarion, a man with curly white hair and red eyes.

If there's one aspect of Baldur's Gate 3 that players undeniably love, it's the RPG's companion system – one that's arguably quite unique, even when comparing Larian Studios' Dungeons & Dragons game to fellow genre gems.

Part of what makes it so unique is the reputation aspect of it all – not every single one of the Baldur's Gate 3 companions feels the same about any given situation or player response, and that's made clear by the whole "so and so approves" or "disapproves" pop-up that follows certain dialogue choices.

Speaking in a recent edition of Edge, writer Kevin VanOrd explains why Larian chose to implement this reputation system.

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