
A lot of people go into making games on the scale of Baldur's Gate 3 and the new Divinity, and I'm not just talking about the devs. You've got all sorts of office personnel and people of varying disciplines contributing to a company getting something released, and Larian Studios founder Swen Vincke recently took some time to make sure everyone understands those who make sure his team are successful.
"Every three months we gather up to discuss the state of the game. It takes us four long days just to go through the features and their status, and that's not even looking at the content," he says.