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GamesRadar
GamesRadar
Technology
Luke Kemp

Baby Steps review: "If you craved a tougher hiking challenge than Death Stranding, this is for you – though prepare to get dropped from many great heights"

Nate walks across stepping stones in Baby Steps.

This Baby Steps game, man. Sometimes I love it, sometimes I hate it, and sometimes I bounce between the two emotions several times within the same 10 minutes. It's unique, it's clever, it's memorable… and if you drew a graph of my enjoyment over time, it would look like an ECG display.

The fundamental mechanic – you move by lifting and directing each leg individually, and shifting your character's weight in the direction you want to go – has been wonderfully implemented. Although Bennett Foddy is a member of the team, the controls bear little resemblance to QWOP, which is purposefully designed for you to fail. Instead, movement is challenging but perfectly fair. I fell into a fairly effective walking rhythm within seconds of first picking up the controller, and eventually, I was able to stomp around for minutes at a time without falling over.

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