
We are very close to reaching the end of the rainbow with Avowed's impending release, but Obsidian game director Carrie Patel wants you to have reasonable expectations: no, Avowed won't have enemy scaling, though it sounds like the game may feature some jank.
"Enemies do not scale with your level," Patel puts it plainly in a new rapid-fire interview with MinnMax. This might surprise you – level scaling is becoming more common, evidenced by RPGs like Cyberpunk 2077 and Diablo 4 – but I'm looking forward to exploring Avowed's dangerous cliffsides with the knowledge that power is power. One of the most liberating feelings I've experienced involves returning to a game like Dark Souls' starting area, as overleveled as a grass-fed cow, and chewing up everything in my path.