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Creative Bloq
Creative Bloq
Technology
Ian Dean

Autodesk’s SIGGRAPH announcements look unrelated, but they all solve the same huge problem

Screens of a 3D app.

Autodesk has made a number of big announcements at SIGGRAPH 2026, so what does it tell us about where creativity is heading in 3D art and design? Whether it's news on AI animation for MotionMaker in Maya, Gaussian Splats in 3ds Max, review tools in Flow Production Tracking, real-time Arnold viewport rendering in Maya, the individual announcements look scattered, but they all point to one bigger shift: Autodesk wants to close the gap between you having an idea and seeing it appear on screen, and that gap is still surprisingly large even in 2026.

For all the advances in 3D, animation and visual effects, modern production can still involve a lot of waiting, whether that’s getting a character to animate how you need, hanging around for a scene to render or being on the hook for feedback from a director, client or another artist working halfway around the world. Some workflows still need you to hang on while someone rebuilds a real-world object or location that already exists, when Gaussian Splats exist.

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