
It turns out that almost every other loose surface racing sim for two decades has been going easy on you. Dirt Rally 2, EA WRC and the Nacon games feel completely different to each other, but what they all have in common is a certain amount of good grace. They massage your inputs. They give you that extra hundredth of a second to catch the drift. You don't realise how important that leeway is, until you play a game that doesn't give it to you. Welcome to Assetto Corsa Rally.
While Kunos Simulazioni is still busy building its Gran Turismo-style omni-simulator Assetto Corsa Evo, the Roman Studio has embarked on a technical partnership with compatriots Supernova Games Studios to bring the most authentic—and demanding—rally sim to PC since the venerable Richard Burns Rally. Kunos handed over the vehicle handling physics and other technical data, then Supernova gave a stoic nod, loaded up Unreal Engine 5, and promptly set to work building a game that will ruthlessly dissolve any ego you had about being handy in the gravel.