Assassin's Creed Black Flag Resynced players quickly noticed that our old pal Edward feels noticeably better to play in many ways but has also forgotten some of the techniques he had several years ago. Game director Richard Knight says some elements of the original game's combat system were left out in the remake because they were of lower priority compared to finalizing the core action, but that doesn't necessarily mean they're gone for good.
Speaking with YouTuber JorRaptor (thanks, PC Gamer), Knight explains some of the triage involved in much of game development. "During development, if you looked at Edward, he's so powerful right now, he's got so many tools," he recalls. "So we prioritized core combat because we needed to nail that."