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GamesRadar
GamesRadar
Technology
Catherine Lewis

Assassin's Creed Shadows' Japanese setting has been "very, very tricky" because Ubisoft wants to be "respectful" and "avoid telling a culture about their own culture"

Naoe and Yasuke walk in the sunset in a screenshot from Assassin's Creed Shadows.

With Assassin's Creed Shadows, Ubisoft is finally taking the series to a setting that fans have been begging for since the start, but feudal Japan has been "very, very tricky" for the devs, who "want to be respectful" and "avoid telling a culture about their own culture."

Speaking to GamesRadar+, Shadows' associate game director Simon Lemay-Comtois explains the unique challenge that came with the Japanese setting. First and foremost, he says that the team is "really good at taking a place that has not been put in a game and then putting it in a game" – something which doesn't apply to Japan, which has been "showcased in many, many, many medias" and "has its own culture of video game development" to boot.

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