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GamesRadar
GamesRadar
Technology
James Daly

Assassin's Creed Shadows' generous parrying is a nightmare – and before anyone can say "skill issue," I'm blaming Sekiro and Lies of P

Assassin's Creed Shadows and Sekiro: Shadows Die Twice.

Timing. From music to cooking, it's an essential skill to truly master most crafts. Many video games employ this concept, demanding the player understand rhythm in order to progress. While most obvious with titles like Dance Dance Revolution and Guitar Hero, it's often a key component of action-RPGs too – and Assassin's Creed Shadows is no different.

Both protagonists, Naoe and Yasuke, are able to parry enemies when they glow blue. It's a simple enough system, and deviates from the game's red attacks that will stagger our heroes when blocked, instead requiring a dodge. You can also evade the blue attacks, but learning to deflect them gives you a punish window where your foe is temporarily thrown off balance and too sluggish to fight back. However, the timing is not what I expected.

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